
Sound Design Reel
Contact : luis02mmf@gmail.com

Implementation Reel
Dialogue Localization Reel
Contact: luis02mmf@gmail.com

About
Hey there! I'm Luis Menchaca, a dialogue designer, sound designer and audio engineer with a deep love for video games.
I hold a B.S. in Digital Music Production Engineering from the ITESM (Mexico). During my semester exchange program at Griffith University in the Queensland Conservatory (Australia), I got hooked and discovered the incredible impact of game audio on player engagement. Since then, my focus has been entirely dedicated to mastering the art of game audio.
In my previous roles, I have gained extensive experience in dialogue recording and editing, working closely with cross-disciplinary teams to ensure seamless integration of high-quality dialogue into games. At Keywords Studios, I was part of the dialogue localization team, where I contributed to major video game projects by recording and editing dialogue lines for top-tier titles. More recently, I worked on Broken Sword - Shadow of the Templars: Reforged at Revolution Software, where I created sound design assets and assisted in the implementation and editing of dialogue, managing thousands of audio files across five different languages. This involved close collaboration with animators, programmers, and narrative designers to align all audio elements with the game’s creative vision and technical framework.
I have also completed a Master’s degree in Sound and Music for Interactive Games at Leeds Beckett University, where I expanded my expertise and connected with like-minded professionals in the industry. Now, I am eager to bring my passion and skills to a game development studio as part of a dedicated audio team.
In my free time, I enjoy diving into video games, staying updated with the latest developments in game audio, and spending my free time playing the guitar and charango.
Favourite Games
Banjo Kazooie
The Legend of Zelda: Majora’s Mask
The Last of Us
Animal Crossing: New Horizons
Stray
Star Wars Jedi: Fallen Order
Hollow Knight
It Takes Two
Favourite Games for Sound
The Last of Us 2
Animal Crossing: New Horizons
Death Stranding
Red Dead Redemption 2
Control
It Takes Two
Star Wars Jedi: Fallen Order
Alien: Isolation
Hollow Knight
Call of Duty: Modern Warfare
FIFA 20
Star Wars Jedi: Fallen Order
Death Stranding
Fortnite
Overwatch
Ring Fit Adventure
Marvel’s Avengers
Credits
Dialogue Localization (Recording & Editing)
Battlefield V
DOOM Eternal
Star Wars: Battlefront II
Destiny 2
FIFA 21
Hyrule Warriors: Age of Calamity
Horizon Forbidden West
Far Cry 6
Contact: luis02mmf@gmail.com

Portfolio
Sound Design
Tunic - Gate (Sound Redesign)
Sci-Fi Weapon
(Sound Design - Animation by Hydn Cooper)
Horizon Forbidden West - Burrower
(Sound Redesign)
Star Citizen - Cinematic Clip
(Sound Redesign)
Ratchet & Clank: Rift Apart - Ryno 8 weapon (Sound Redesign)
Metroid Dread - In Game
(Sound Redesign)
God of War - Runic Attack
(Sound Redesign)
No Man’s Sky - UI Menu
(Sound Redesign using synthesis only)
Metroid Dread - Cinematic
(Sound Redesign)
Valorant
(Sound Redesign)
Fortnite - CH2S7 RailGun
(Sound Redesign)
Animal Crossing: New Horizons - In Game (Sound Redesign)
Implementation
Audio Implementation with FMOD
This is my FMOD Demo Reel, I implemented, designed the audio and did some C# scripting.
Audio Implementation with Wwise and Unreal Engine
This is a breakdown video of the Implementation using Wwise and Unreal Engine for the Hour of Code project.
Reverb Zone with FMOD & Unity
In this video I show how to set a reverb zone with FMOD and Unity.
Audio Implementation with Wwise
This is my Wwise Demo Reel, where I implemented and designed all the audio.
3D Event Positioning FMOD & Unity
In this video I show how to position a 3D event with FMOD and Unity.
Contact: luis02mmf@gmail.com