Sound Design Reel


Contact : luis02mmf@gmail.com

Implementation Reel


Dialogue Localization Reel

Contact: luis02mmf@gmail.com


About

Hey there! I'm Luis Menchaca, a sound design enthusiast and dialogue editor with a deep love for video games.

I hold a B.S. in Digital Music Production Engineering from the ITESM (Mexico). During my semester exchange program at Griffith University in the Queensland Conservatory (Australia), I got hooked and discovered the incredible impact of game audio on player engagement. Since then, my focus has been entirely dedicated to mastering the art of game audio.

My experience includes working in dubbing studios and being part of the dialogue localization team for video games at Keywords Studios. These experiences have allowed me to contribute to awe-inspiring projects and expand my skill set.

I have recently completed a Master's degree in Sound and Music for Interactive Games at Leeds Beckett University (UK). This program allowed me to enhance my skills and connect with fellow enthusiasts. I am currently seeking to join a game audio team in a game development studio.

In my free time, I enjoy diving into video games, staying updated with the latest developments in game audio, and spending my free time playing the guitar and charango.


Favourite Games

  • Banjo Kazooie

  • The Legend of Zelda: Majora’s Mask 

  • The Last of Us

  • Animal Crossing: New Horizons

  • Stray

  • Star Wars Jedi: Fallen Order 

  • Hollow Knight

  • It Takes Two

Favourite Games for Sound 

  • The Last of Us 2

  • Animal Crossing: New Horizons  

  • Death Stranding

  • Red Dead Redemption 2

  • Control

  • It Takes Two

  • Star Wars Jedi: Fallen Order 

  • Alien: Isolation

  • Hollow Knight


  • Call of Duty: Modern Warfare

  • FIFA 20

  • Star Wars Jedi: Fallen Order

  • Death Stranding

  • Fortnite

  • Overwatch

  • Ring Fit Adventure

  • Marvel’s Avengers

Credits

Dialogue Localization (Recording & Editing)

  • Battlefield V 

  • DOOM Eternal

  • Star Wars: Battlefront II

  • Destiny 2

  • FIFA 21

  • Hyrule Warriors: Age of Calamity

  • Horizon Forbidden West

  • Far Cry 6

Contact: luis02mmf@gmail.com

Portfolio

Sound Design

Tunic - Gate (Sound Redesign)

Sci-Fi Weapon
(Sound Design - Animation by Hydn Cooper)


Horizon Forbidden West - Burrower
(Sound Redesign)

Star Citizen - Cinematic Clip
(Sound Redesign)


Ratchet & Clank: Rift Apart - Ryno 8 weapon (Sound Redesign)

Metroid Dread - In Game
(Sound Redesign)


God of War - Runic Attack
(Sound Redesign)

No Man’s Sky - UI Menu
(Sound Redesign using synthesis only)


Contact: luis02mmf@gmail.com

Metroid Dread - Cinematic
(Sound Redesign)

Valorant
(Sound Redesign)


Fortnite - CH2S7 RailGun
(Sound Redesign)

Animal Crossing: New Horizons - In Game (Sound Redesign)


Implementation

Audio Implementation with FMOD

This is my FMOD Demo Reel, I implemented, designed the audio and did some C# scripting.

Audio Implementation with Wwise and Unreal Engine

This is a breakdown video of the Implementation using Wwise and Unreal Engine for the Hour of Code project.

Reverb Zone with FMOD & Unity

In this video I show how to set a reverb zone with FMOD and Unity.

Audio Implementation with Wwise

This is my Wwise Demo Reel, where I implemented and designed all the audio.

3D Event Positioning FMOD & Unity

In this video I show how to position a 3D event with FMOD and Unity.

Contact me